Mentor Blade is easily the most nuanced take on the character seen on screen in a long time. Each character has their own personal story that helps give weight to the overarching tale, and yes, you will find yourself picking favorites.įor me, while the dazzle of hanging out with established Avengers is cool, it’s the relatively young Midnight Suns that shine brightest. You can usually hang out with one teammate per day and if you choose the most appropriate activity (and maybe have an equally appropriate gift to hand) you can not only boost your friendship with them, but make you both stronger. The slightly absurd idea of joining a book club started by Blade, having a drink with Spider-Man, or watching trashy movies with former Runaway Nico, is made fresh here and surprisingly effective at building up an attachment to these heroes beyond what we already know about them. Yet the crux of Midnight Suns’ hub world is hanging out with your teammates. There’s also places to explore on the grounds with items to unearth throughout the grounds. This can involve sparring with your teammates to train both of you up for the battles to come or researching artifacts to help build vital kit around The Abbey. It’s structured in a similar manner to Persona 5’s passage of time, with a mixture of social and tactical interactions on a daily basis, but limited to a certain amount of ‘moves’ per day. Each day in The Abbey offers up activities outside the mission you choose to go on that day. This floating church in a pocket dimension is the sanctuary of the Midnight Suns, and acts as base of operations for launching assaults on Hydra and Lilith’s demonic forces. The RPG side of things manifests itself in a hub world known as The Abbey. bubbling under the surface of this combo, and it starts to boil over as you get deeper into this 60-hour saga. Instead this is a turn-based RPG with a card-based battle system. The initial reveal screamed ‘XCOM but Marvel’ and that turned out not to be quite the case. Going into Midnight Suns it was clear it would be a bit of a departure from the kind of Marvel games we’ve had in recent years (well, except maybe Marvel Snap) and from the kind of game Firaxis usually makes.
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